Can Game - Software multidisiciplinar para o tratamento de crianças com autismo
ICT for social inclusion
LATAM, EU, Other countries
Currently the project remains with own resource. The same presents a business model of growth and the purchase and cross-selling. Thus by means of distribution of versions freemium, we intend to acquire customers, retain and monetize. For large clinics and hospital centers monetizados we donate a version for NGOs and academic sectors or low income. In against departure these customers will benefit agents disseminators of our product in events, communities and other thus allowing conquer new clinics and hospitals. As soon As the form of monetization comes through the purchase of packages for the application or request specific packages.
The presented research has as main objective the development of a multidisciplinary software for autism treatment through interventions in the form of entertainment, games and activities based on the axes of the treatments PECS, ABA and TEACCH. To achive this was made use of technologies like the Kinect, Mobile (wp8), what had great importance on the cognitive development, reducing agitation, aggression and irritability in autistic children. This technology has been tested and validated, having a freemium version.
Promoting learning and treatment of autism, by means of the ludo therapy; Encourage interaction, communication and social interaction; Reduce time and cost in relation to learning and treatment; Be an artifact used by several professionals related to the treatment of autism as an important resource and complementary to same; Intensify the treatment and take the same for various environments by means of mobility permitted in software
It is concluded that, by means of ludic games, from a pleasant process, the system promotes the use of the software by autistic child, causing such motivation is fundamental for the construction of learning, the multidisciplinary development of autonomous way, providing greater awareness of what is happening in their midst, doing with that this becomes an agent communicator, socialisation and learning. It was noticed that, upon tests performed in 50 children, the attention deficit of the child in the absence of a common person in their daily life (doctor or family) significantly increases, generating questions about the learning through the implementation of activities. However, it is known that the treatment of autism occurs in a piecemeal fashion and for an indefinite period of time, in which, with a larger interval of time, this problem can be mitigated.
Currently speak it at 70 million for autism in the world, in Brazil are 2 million. Knowing that this number is not accurate since not all have access to diagnosis or treatment. Knowing that one in every 100 children are born with autism in the United States alone and that autism is more common than the cancer diabetes and aids together in children!
The project was designed by means of a master thesis, following all scientific methodology summarize the practice of software factory. Passing by a scientific research, research, modeling, prototype testing, consulting with professionals connected to treatment, new adaptations until we arrived at the current product. Being a total of almost 3 years!
Fixed costs: salaries, infrastructure; variable costs: marketing, logistics and training of the team on new technologies
Microsoft , Magazine of Autism, World Association of Autism, Autism Society, Association of Friends of Autism.
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